Sun
8
Nov
2009

Choo Choo like a Hobo

The first COMPLETE flash game that I coded, the (GREAT) art was by a friend of mine (@rmarquetto on twit). I made it using Flex 3. It will mess up the blog layout, but it will be for a good cause.

Sat
24
Oct
2009

Fuuup

fup

imagens da revista Nintendo World.

Mon
17
Aug
2009

Cockroaches Evolution Run! Finished

I am glad to anounce that the aclaimed game:

Cockroaches Evolution Run!

Is finally published.

Download at Gamejolt:

http://gamejolt.com/freeware/games/strategy-sim/cockroaches-evolution-run/596/

See the game in TigSource

http://www.tigsource.com/features/adultedu/index2.html

or

Playground game releases list

https://developer.playfirst.com/publishedgames

(that one actually made me proud)

Fri
3
Jul
2009

Cockroaches Evolution Run! (Evolution Based)

Go to the end of this post for the updates!


DEMO AVAILABLE (END OF POST)

Gotta love them cockroaches!

Who’s the one that said that the Education on an educational game can only go one way? Why should we be the only ones who learn something? To show them we are bigger than this, here comes:

Cockroaches Evolution Party!

Videos:

How they Start
http://www.youtube.com/watch?v=01W8Spq8NPM

Damm Sppiners
http://www.youtube.com/watch?v=0wdeF_H4a8A

Energy Savers (With the moonwalkers bug, now fixed)
http://www.youtube.com/watch?v=NMMGGxj4Ld0

Takes no Shit
http://www.youtube.com/watch?v=j4kQNivJDVs

Small sense of smell
http://www.youtube.com/watch?v=g4qDGg0zn8Y

Status and Fitness configuration windows made
http://www.youtube.com/watch?v=NSbefr0beCg

(name subject to change..sugestions?)

Screenshot of the day:

You can configure what is important for the roaches

You can configure what is important for the roaches now.

Game Concept

The game is about learning and teaching. You learn by uncovering information about these marvelous and beaultiful beings that are those cockroaches,  and you teach, well, kinda hard thing to do, since them can’t learn anything in life, all they have is instincts and almost direct conections between their antenas and legs, no brains interpreting, deciding or even a heart to love. So, how can this game be Two-Way Educational one?

In one word : Evolution.

Cockroaches don’t learn in life, so, they will learn by dieing.

Read More »

Sat
20
Jun
2009

ZStatic Charge

372_8111

ZStatic Charge is a Physics/Puzzle/Platformer (yes, kinda experimental) I’ve made for the GameJolt’s Shocking Competition. Read More »

Wed
3
Jun
2009

Defend! Black-Underwear-Fanatic Demons!

Defend! against the Black-Underwear-Fanatic Demons!

Armed with laser guns!defend11

Yet another simple game on Construct (a gameplay prototype, I actually made this game to learn how to make a  scroll camera for 2d coop games so it could to focus on the players and on the action, regardless of theyr distance to each other. I liked the result very much), another multiplayer game, but this time, cooperative, each player plays a different role on a vehicle, one controls the machine-gun, the other controls the guidded-missiles for example. Read More »

Tue
2
Jun
2009

Navens (Shipuns.. or Space-Sumo)

I decided to start this blog with something less experimental, therefore, I present you:
Navens!

navens gameplay screenshot

navens gameplay screenshot

yeahh.. the name is in portuguese.. so.. in english it would be something like Shipuns.. I dunno, I promise to change it when I get to it again

This is a prototype (but playable, made on Construct) of a battle space game based on a game I used to play with my brother a long time ago, it consists basically of killing your opponent, or forcing him out of the screen.

The game has no IA, so it needs another player to be of any fun (and has no start menu also, the battle starts with the double-click).

If you are interested on downloading this, and letting me know what you think (Oh yeah) the link is here: navens_shippuns, but be aware that you may need to install construct (for the right Direct X libs) for it to work, but, that is no Time wasted at all if you ever thought of making a game… (ask me for the source if you did)

Controls:

Ship one (purple shit)

  • Arrow keys:  move
  • Ctrl: shoot plasma marble
  • Ctrl with a plasma marble already out:  Explode the marble (can be used for defense)

Ship two (white wierd)

  • WASD keys:  move
  • Space: shoot (guidded missiles)
Since its just a prototype, I will post no source code, but, if anyone is interested, just let me know.
Have fun
Mon
1
Jun
2009

Well, hello…. world

This posts represents my first attempt to create and maintain a game blog containing mainly some games I develop by myself .  Some will have the artwork made by somebody else (credits will be included), which will be easy to spot, since those wont make you puke.

So far, the create part was easy, since I’ve got help from an specialist (my fiance), now for the maintenance part…

Well, the games will be made using C++ (using the Playground SDK, usually used to make casual games, but I’ve noticed great potential on this sdk) and my new friend: Scirra’s Construct (GREAT for fast prototyping, and fast development).

Now, let’s see how this turns out..

Have fun